Archive for December, 2010

Angry Angler

December 22, 2010 2 comments

Well, that was pretty sweet. While working on the quest “Help the Children“, you’re suppose to kill six Bee Clouds. I was a Pugilist and naturally after killing five of them, the last one flees. That is great for a hand to hand combat person. Well, not really…

I eventually chase it down and like similar quests of this nature, it spawns another Bee Cloud and a Roselet. It also happens that there was an Angler there that aggroed.

Now I’m fighting four different mobs single handily. I can tell you that fighting quest mobs isn’t very hard, especially when you’re doing the quest solo. Fighting regular mobs, like an Anger, is much harder and takes longer. I would estimate that fighting three quest mobs is equivalent to fighting one normal mob that cons Tough or higher. As it turns out, this Angler conned Very Tough and beat the shit out of me.

I managed to kill off all of the quest mobs and then the Angler kills me. The Aetheryte node appears, but now I have to run back from the camp site since I died. I need to complete my quest via Aetheryte node otherwise I won’t get the quest rewards. I run back. The Angler is still there. I figure I can quickly activate the Aetheryte node and teleport back to the camp. I’ve interacted with an Aetheryte node before while a mob was attacking me and I didn’t see why I couldn’t do it now. Still with res sickness, I interact with the node and wait for the pop-up that tells me that I can teleport. It never appears and the Angler kills me.

When I return back to camp the second time, I get a warning that the Aetheryte node will dissipate in 30 seconds (about 5 minutes after I killed the last mob). That isn’t enough time to travel to the Aetheryte node again to attempt to complete my quest. Fucking Angler…

Damn Angler

Hmm… after interacting with the Aetheryte node back at camp, it retrieved unclaimed levequest rewards and I get my money. Wish I knew this one death ago.

Categories: Death, Gameplay, Pugilist

Square Fixes a Bunch of Stuff (Part 2)

December 16, 2010 Leave a comment

Well, Square came out with a new patch today. I guess this is part 2 of their “let’s make the game better” patches. It’s filled with content. Anyway, I haven’t really explored the patch that much, but there were one or two noticeable changes:

1. Equipment that is breaking/damaged in your inventory is now highlighted in either yellow or red depending on condition.
2. The metrics for equipment durability is now a percentage instead of a raw number.

Looking at the patch notes, they’ve also added NMs, “Impossible to Gauge” icons, goblins or moblins… whatever, revamped the bazaar wards, and added the ability to have a second retainer. Pretty much, the only thing I care about is the extra retainer. Now I can hold even more loot and have them sell stuff in different capitals if I wanted to. More than likely though, I’ll have both of them in the same ward.

Along with this patch, Square has also included the Starlight Celebration or Christmas. Now there are holiday decorations until the end of the year. It’s also snowing in the capitals.

As far as I can figure it out, all you need to do is go to one of the predetermined locations in a capital and examine the decorations or tree or whatnot. Then you will receive a present once every four hours (with the ability to store up to six presents). So that means you can check out a location once per day and get up to six presents at a time.

One of the interesting things is that instead of a cool body piece or whatnot, you receive materials to make that body piece. That means that you need to know a weaver or leatherworker to craft the item for you. Lame. Luckily for me, my weaver is already rank 20+ and I’m working on my leatherworker. I should be able to make the body, head, and feet pieces by myself if I can find all the other necessary materials. They’re also not rare/ex so I can hold multiple pieces and give them to other people.

As far as I can tell, the Dream Hat, Dream Tunic, and Dream Boots are just Xmas themed clothes for rank 1 people. There’s nothing special about them. It’s not like the ole Treat Staff II (FFXI) where it has cool extra abilities. I want my cookie dispensing hat.

Oh, another announcement that SE did a while ago was that they changed the management of their development teams for FFXIV, extended the free trial period indefinitely, and postponed the PS3 launch. Crazy eh?

Categories: Updates

FFXIV is still a solo game for me

December 16, 2010 Leave a comment

When my Conjurer reached rank 20, I thought, “Great, now I can find some parties and earn XP faster.” Unfortunately that’s not true. Given my life now, I don’t have time to devote X amount of time to finding a party and playing with them for a couple of hours. At least not when there are alternatives. I still find myself trying to do 8 local leve and 8 regional leve quests solo per 36 hours to earn mostly experience for my Weaver and Conjurer and some money too. It’s just more convenient. And if I want to do anything else after that, I find I rarely have time. It takes a while to run around, hit the various Aetheryte camps, and kill stuff. Heck, it takes me an hour or two to finish 8 local leves and that’s sitting around crafting stuff.

In FFXI, you were forced to find parties, otherwise you couldn’t level. That was its own bit of fun…

I also still haven’t picked up a linkshell. I can’t seem to catch Tasen Shadesen online to join his LS. That’s fine with me though. I’ll sit back and craft some more.

I find that a lot of weaver recipes require leatherworker in some form or another. Well, really two: either I need leatherworker to also do a craft, or I need leatherworker to create a component of a weaver recipe. Time to diversify again. At least it’ll save me more Anima since I no longer have to teleport from capital to capital.

Currently, Weaver 24, Conjurer 21, Leatherworker 13 and I have about 1.5 mil in Gil. From what I can tell though, that’s an ok amount.

Cactaurs! Oh No!!!

Crafting Gear

Categories: Uncategorized

Square Fixes a Bunch of Stuff (Part 1)

December 6, 2010 1 comment

Comprehensive Version Update Details (11/25/2010)

As far as I can tell, most of the improvements have been good ones. My Conjurer now gains levels faster. Square reduced the amount of XP necessary to gain a level between levels 11 and 31. That didn’t really change anything for me. What really changed it was how they awarded XP. Instead of trying to get a skillup to increase your discipline’s XP, you now earn a certain amount whenever you kill a mob. This is fantastic. Instead of my Conjurer earning anywhere between 0 and 90 XP per kill, I now earn anywhere between 150-250 XP. Also, I can earn Conjurer XP faster by using magic rather than using Spirit Dart all the time. That’s how it’s suppose to be.

Items are now sortable. Hurray!!! Well, they’re only sortable by type although more options will be available in the future. It feels like they wanted to implement something fairly quickly, but it’s better than nothing. They’ve also increased the carrying capacity to 100 slots rather than 80. Now my character can hold 20 slots worth more of crap.

Fixing items is easier now. Instead of my Bone Ring +2 requiring a Bone Chip +1 to fix, now all it requires is a plain vanilla Bone Chip. That’s fairly nice, especially when you’re looking for a Bone Chip +1 and get a Bone Chip +2/3. =(

The UI improvements are fantastic. It’s a little bit easier to browse your gear and find out what items will repair that particular piece. It’s also faster to swap out gear since now you don’t have to scroll through your entire inventory to find another type of equipment since the inventory is sortable. Some other things I haven’t looked at yet are the new keyboard shortcuts (which you have to customize to use) and adjusting the chat text colors. I’m sure those will be nice whenever I get around to configuring them.

They also change the teleport system a little bit. Anima cost to teleport to an aetheryte has now been reduced. You can pick up to three “favored destinations” to teleport to at a reduced cost (by going to the gatewarden at that location and paying a small nominal fee). So now to teleport to a capital or a favored destination is two Anima if you’re in the same area, or three from another area. While this doesn’t mean I can go crazy and teleport everywhere, I can now at least visit all three capitals without incurring a huge debt. Especially with Anima regenerating at a rate of one per four hours.

Overall this is a good update. While it doesn’t really change game play a whole lot for me, I’m also not as frustrated with the game as before. The next update in December is content related. I’m pretty sure I won’t really notice much unless they change a bunch of things around the rank 20 range.

Now random pictures of people crafting in their underwear:

Stop looking at me!

I'm hiding...

And here’s something pretty:

Limsa Lominsa from a distance.

Categories: Uncategorized