Archive for the ‘Updates’ Category

Square Fixes a Bunch of Stuff (Part 3)

March 19, 2011 2 comments

Sorry I haven’t posted in a while. I took a break from FFXIV around Christmas time and it lasted a little longer than I expected. In fact, I haven’t played FFXIV since then. It’s a little bit hard to be immersed in a game when you are not a part of a linkshell (my fault) or all of your old FFXI friends are… well still playing FFXI or stopped playing online FF games altogether. I’m sure there’s a very tiny violin somewhere that’s playing for me. I’m pretty sure only two people read this blog anyway.

While I have not been playing the game, I did patch my game in mid-Feb and even read a bit about the updates Square rolled out. They’re pretty good. The main two things that stand out are: they added side quests and we now have an auction house (kinda).

Side Quests
Nice! More content to explore and be sucked in. That reminds me that I should try and finish that dumb storyline fight that keeps killing me. I’m a little bit higher level now.

Auction House (Kinda)
This is probably as close to an auction house as we’re going to get. It’s not bad mind you. You can go to a ward, perform an item search, and get a list of people with prices that have your item there. The bad part is that you still have to travel to that retainer to purchase your goods. I guess that’s for a more authentic feel.

There is also a bunch of UI improvements. When you’re synthing items for a levequest, there is an option to repeat the same synth again. Hostile mobs now have a nice red icon of death by their name. MP regenerates in passive mode (so… whenever you’re not fighting).

Overall all the changes are pretty good and exciting. Maybe I’ll go back to playing one day. Due to the recent earthquake and tsunami in Japan, Square decided to conserve electricity and shut down their game servers. That’s a fairly good way to save electricity since I believe four of their nuclear power plants are in bad shape. This has also delayed development of the game too. Well… I can wait.

Categories: Gameplay, Issues, Updates

Square Fixes a Bunch of Stuff (Part 2)

December 16, 2010 Leave a comment

Well, Square came out with a new patch today. I guess this is part 2 of their “let’s make the game better” patches. It’s filled with content. Anyway, I haven’t really explored the patch that much, but there were one or two noticeable changes:

1. Equipment that is breaking/damaged in your inventory is now highlighted in either yellow or red depending on condition.
2. The metrics for equipment durability is now a percentage instead of a raw number.

Looking at the patch notes, they’ve also added NMs, “Impossible to Gauge” icons, goblins or moblins… whatever, revamped the bazaar wards, and added the ability to have a second retainer. Pretty much, the only thing I care about is the extra retainer. Now I can hold even more loot and have them sell stuff in different capitals if I wanted to. More than likely though, I’ll have both of them in the same ward.

Along with this patch, Square has also included the Starlight Celebration or Christmas. Now there are holiday decorations until the end of the year. It’s also snowing in the capitals.

As far as I can figure it out, all you need to do is go to one of the predetermined locations in a capital and examine the decorations or tree or whatnot. Then you will receive a present once every four hours (with the ability to store up to six presents). So that means you can check out a location once per day and get up to six presents at a time.

One of the interesting things is that instead of a cool body piece or whatnot, you receive materials to make that body piece. That means that you need to know a weaver or leatherworker to craft the item for you. Lame. Luckily for me, my weaver is already rank 20+ and I’m working on my leatherworker. I should be able to make the body, head, and feet pieces by myself if I can find all the other necessary materials. They’re also not rare/ex so I can hold multiple pieces and give them to other people.

As far as I can tell, the Dream Hat, Dream Tunic, and Dream Boots are just Xmas themed clothes for rank 1 people. There’s nothing special about them. It’s not like the ole Treat Staff II (FFXI) where it has cool extra abilities. I want my cookie dispensing hat.

Oh, another announcement that SE did a while ago was that they changed the management of their development teams for FFXIV, extended the free trial period indefinitely, and postponed the PS3 launch. Crazy eh?

Categories: Updates